The main founder and game designer was Grantley Day, who had recently worked at Electronics Arts and was responsible for the Sims Online franchise. He hired a small team of artists, 3-d modelers, and developers. In about 6 months we had built a prototype and the team pitched investors at the biggest U.S. gaming convention of the year, E3.
After I handed off high resolution Photoshop files, modelers took the black and white drawings and adapted them to the surface of a rough metallic hexagonal chip that could be discovered in the game environment. Here is the “Moon Palm” chip, which gave the combatant a powerful blocking defense.